Wednesday, February 12, 2014

Fortress America


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Product Description

FFGVA83 Fortress America by Fantasy Flight Games

Fortress America is a board game of strategy and survival for two to four players. This updated version of the 1986 classic pits one player, in control of the beleaguered American forces, against up to three others, who team up to assault the U.S. on three fronts. Featuring beautifully crafted components (including over 300 detailed plastic figures), Fortress America thrusts players into a frightening geopolitical scenario in which diplomacy has failed, and World War III has begun.

Fortress America includes:

One 24 page rulebook
One game board
13 custom dice
Over 300 detailed plastic figures
Over 50 cards
Over 100 tokens and markers


Product Details

  • Amazon Sales Rank: #20895 in Toys & Games
  • Brand: Fantasy Flight Games
  • Model: VA83
  • Released on: 2012-03-31
  • Original language: English
  • Dimensions: 11.50" h x 11.50" w x 4.00" l, 4.43 pounds

Features

  • An updated version of a classic 1986 title from milton bradley's gamemaster series
  • Places one player (as the U.S.) Against up to three others (playing a coalition of allied governments)
  • Features aesthetic and thematic updates as well as an optional variant, but leaves the classicgame experience unchanged
  • Includes over 300 detailed plastic figures, 50 cards, 100 tokens and markers, 13 custom dice, and more
  • Developed by kevin wilson, based on an original design by michael gray (winner of 1986 Sharles S. Roberts award)







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Customer Reviews

Most helpful customer reviews

25 of 26 people found the following review helpful.
Anticipation Fulfilled
By Jared Bancroft Law
Fortress America is a game about survival for the United States, and everything that I had read about the original gave me some mixed emotions for this release of it. Needless to say, when I cracked open the box to play it for the first time, I was amazed at just the quality of the game - nothing like MB's Gamemaster series ever had. Quality pieces that will stand up to quite a bit, an enlarged board game area, and new rules help make this game amazing.

The changes made to the game - such as including a game length in the form of a counter - help to keep the time spent playing to more manageable levels, about 2-4 hours tops. (Compared to my most recent game of Axis and Allies, which lasted just over 24 hours...) In addition, the new invader stronghold point and cards were introduced, which helps out the invaders tremendously as they can spread out thier reinforcement pool and take these playable cards instead, which have differing resource needs before they can be played. The invader cards are optional, but my first playthrough included them to see what they were all about, and it adds a different dimension to the game.

Overall, while there is little else to this game besides the US attempting to survive, it plays out beautifully. My first game ended with the United States barely holding on, as the invaders had captured 15 of the 18 needed to win. It was almost lost 3 turns before, when the invaders had captured all 18, but the US came back to capture 2 of them and avoided ending the game. That said, I noticed that there is a slight tipping point period - the invaders will start having reinforcement issues around turn 6/7, and that's about when the US can start looking at a victory. Prior to that, it's just an endless onslaught of forces from three directions and is addicting to play from either side of the war.

This game is a definite must for any war/strategy game fan!

17 of 18 people found the following review helpful.
Solid Wargame, with a Cool Theme.
By BucNasty
Full disclosure; I've only played through the game once as of this review.

Fortress America is a wargame set in the not to distant future where the world unites against America due to a new satellite laser system they've developed. And so America is attacked from East, South and West.

Attackers (Invaders) have to capture 18 cities to win. America must survive 10 turns. 18 cities in 10 turns might sound like a lot but about 12 of the cities are a move or two from the coast so they fall pretty fast. THe advantage for America is the laser system and the fact that it's military respawns, along with partisan units. Wolverines!!!! (Red Dawn? Anyone? My kids didn't get it either) American reinforcements are card driven and so somewhat random. For instance, I drew a card that would allow me to remove enemy units from agricultural areas very early on so there were no enemies there. Invaders' armies are finite. If America kills them all that attacker is done. Combat is dice driven. Different units get different dice and different probabilities in success. There is an advantage to the defender in that they fire first and there is an extra hit marker that always counts for the defender.

My game group generally consists of me and my 3 boys, aged 11 and 10(twins) . This game is at about the edge of their tolerance as far as depth and complexity. And they are relatively seasoned board gamers. FF Games is right at putting the age at 14. Although, a 12 to 13 year old could also fully enjoy the game. Be warned, there is a lot of DOWN TIME for the players not taking their turns. Each turn could take approximately 10 - 15 minutes. As such, I rushed my turn (America) to keep the younger demographic actively taking turns. Even then they would occasionally wander off between their turns, but would always return when it was time to roll combat.

Components are solid, and there are a lot of them! The board and the chits are thick cardboard and durable. Cards are nice, informative and above average quality. My only issue is that some of the territories are to small for 5+ units. But this was a minor inconvenience at best.

In our play it was pretty obvious to me by turn 5 or 6 that the invaders weren't going to be able to win. But me and my kids talked about strategies that might have made their attack more competitive. I'm sure that the game is a lot more of a turn by turn nail biter when played by older players. That said my boys were not deterred in the least, They've asked me a lot to play the game again.

All in all it's a good, solid, fun game. I'm glad I bought it because it's something that my kids and I can enjoy for a long time.

4 of 4 people found the following review helpful.
Slight improvement on the original
By David McDermott
The original Fortress America was one of my favorites growing up. This edition provides some improvements - updated graphics, a slightly modified city placement as well as rule, and a few optional rules to provide some additional chrome. The play balance is still superb - and typically, between evenly matched players, the game will come down to a nail-biting finish where the invaders are trying to secure the last few cities they need for victory without losing them back to the Americans (which causes more problems for the invaders). Easy to 'play balance' by adding/subtracting units from the invaders as well. Enjoy!

See all 15 customer reviews...

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