Friday, February 14, 2014

Letters from Whitechapel


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Product Description

Letters from Whitechapel is a thematically engrossing board game of deduction and bluffing in which one player takes the role of the infamous Jack the Ripper, while up to five other players are detectives working together to pursue him through Victorian London. After committing his horrible murders, Jack must outmaneuver the detectives in the tangled streets of the Whitechapel District. Meanwhile, the detectives must use clever deduction and their superior numbers to hunt Jack the Ripper down before he can kill again or elude them forever.


Product Details

  • Amazon Sales Rank: #12806 in Toys & Games
  • Brand: Fantasy Flight Games
  • Model: VA88
  • Released on: 2013-04-30
  • Original language: English
  • Dimensions: 3.00" h x 11.75" w x 11.75" l, 3.61 pounds

Features

  • A one-versus-many board game of intrigue and deduction for two to six players
  • Based on the true story of the hunt for the infamous murderer Jack the Ripper
  • Wooden tokens and pawns, stunning artwork, and a focus on historical accuracy contribute to a rich theme







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Customer Reviews

Most helpful customer reviews

9 of 10 people found the following review helpful.
Fun!
By James
This game is a hidden-movement game that plays out like a collaborative effort to solve a puzzle. One player is Jack and must kill a target every night. From that point until the end of the round, the inspectors must examine around the crime scene until they find his trail. Then the chase is on! The inspectors alternate between searching for clues and trying to get ahead of Jack. If Jack makes it "home", that round is over. Each round, Jack has fewer options for targets, and fewer bonuses to speed his escape. The inspectors can win by capturing Jack or simply by preventing him from reaching his hideout.

The game feels a bit in favor of the inspectors, especially with the optional 'rushing' rule. It's quite fun for Jack, though, sneaking around and trying to outwit the others while not wasting precious time. We've played it three times and each was entertaining. I'm looking forward to gathering friends for another shot soon.

6 of 6 people found the following review helpful.
Fantastic game!
By stanner2468
I was a little miffed when I saw how little this excellent game costs now, since I paid $96 for it 18 months ago. However, I still think this game was worth what I paid!!!!

Although the game is for up to 6 players, 3 or 4 players would probably be more fun.

Will you be a detective, searching the streets of Whitechapel for a clue of Jack's whereabouts? Or will you be the Ripper himself, stealthily slipping past the unaware coppers while returning home after a night's kill? In this wonderfully crafted and hugely entertaining boardgame, you will be perched on the edge of your seat, either trying to work out which way Jack went as a detective, or nervously and frantically scrambling to get home before the bobbies bust you, as Jack!

The board is huge - it will take up a full coffee table or most of a small dining room table. It comes with a dozen quality painted wooden tokens and several thick card punchouts and plastic pieces. I bought a small plastic keepcase to make sure nothing would get lost and to sort the pieces between games.

If your family or friends enjoy sleuthing at all, this game is a fantastic value and I can't recommend it highly enough!

5 of 5 people found the following review helpful.
Pure hidden movement, no distractions
By Paul LoveKing
I host a weekly games night, and have 200 games on the shelf. When I review a game, I have a pretty good basis for comparison.

I really like Whitechapel. It's a very simple games, in terms of mechanics, but the strategy and sneaking takes a lot of thought. I have played it with 3 people up to 6 people and it works at every level. I have been the hunter and the hunted, I like being the hunted better, but, hunter is good too.

At the start of the game, the player controlling Jack secrtely picks a spot on the board to be his lair. That choice is central to how the game plays out. The game plays over 4 nights. Each night there is a process where the investigators and ladies are positioned on the board, and then Jack can decide to take a victim, or let everyone move about the board a bit. Once he strikes, the other ladies are removed from the board, and a marker shows where he made his kill. Jack makes a hidden movement, and then the investigators move, and either look for clues or attempt an arrest. When they look for clues, if they look in a location that Jack has passed through, they get a clue. They can check each adjacent location until they do find a clue. Jack may still be in that location, but all they get is a clue that he has been there. If the investigator attempts an arrest, and Jack is present in that one location, the game is over, the investigators win. Jack has a time limit, and his goal is to get back to his lair and hide away for the night. If Jack can give the investigators the slip all four nights, he wins. There are a few wrinkles. On night 3, Jack kills twice, and the investigators move first. There is some deception about where the investigators start each round, which can complicate Jack's decision about who to kill. Jack has a few special moves, fewer each night. He can take a coach and do a double move, or he can move through an alley and end up anywhere on that city block.

The trick to catching Jack is figuring out as nearly as possible, where his lair is. If Jack takes too direct a route to his lair, the investigators will be able to triangulate in on his lair. If he takes too indirect a route, more clues will be found, and the investigators may be able to box him in, and prevent him from getting home before the night ends. Jack can't move over an investigator, so if they can figure out his location and box him in, they can make the game a lot harder for Jack.

My one complaint about the game is that Jack has more fun, because he knows how close the investigators are, and he knows what he has done to trick them. I would suggest that you write down the investigators movements as well, so Jack, or one of the investigators, can narrate once the game is done. When Jack wins, this may feel a bit like gloating, but, that is the theme of the game. Jack is a mastermind villain after all. If he makes his kills and sneaks away from the investigators, he should be a bit smug. As Jack, I have stood next to the investigator trying to catch me, I have followed an investigator who was blocking access to my lair, until he made a wrong turn and I was able to slip past him, and it really did feel satisfying. As an investigator, my team figured out Jacks destination and formed a dragnet. Jack thought we would drag past him, and he could slip home, but a well timed round of arrests put him in a cell, where he belonged.

This is one of my favorites. The best comparison for it is Fury of Dracula, which I also love. Dracula is more fiddly, catching Dracula isn't the end of the game, because Dracula will fight, and may win. When I play as Dracula, part of my strategy is to jump one of the hunters, and use that to open up some space to run away. Jack doesn't fight, he just sneaks, and the pure hide and seek aspect of the game is good. Is it better than Fury? Hard to say.

See all 12 customer reviews...

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